Deus lo vult mod

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), siege machinery, paid mercenaries, money to bribe others on the travel, farm yeoman who don't do their farm work, home money inflation, home moral dropping) additional field cost script only for the player (as an additional maybe not total correct strategic element): as cost (before, during, after war) simulation of costs for transport (ships, waggons. landbridges: england-continent, corsica-sardinia

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additional money survival support for very small factions little campaign balancing + win conditions: russia expands more, slaves have more money, denmark-england, denmark-hre, mongols, timurids reduced very subtle the aggressive behaviour between the factions, more reliability of alliances 1 year = 1 turn (winter and summer changing each year) and you see the year instead of the turnnumber